Setting Up Locations
My scripts come with a generally unified way of creating locations for target zones
The basics of this is: Location File > Create Target Event > Tanslate to qb-target or ox_target
It is very easy to add new locations in files simply by copy and pasting another and editing it through that
Explanation of a target in a location file:
Example:
This is a shop target, we're only going to focus on the coords here
When creating a new zone, there NEEDS to be model/prop inside it for you to target
Coords
This is the "center" of the location, in the game world where the target zone will be created
This is a vector4()
This consists of 4 vector variables - X Y Z and Heading
Width
This is the width in GTA unit's, how wide the target box zone will be when created
Depth
This is how "deep" in GTA units the target box will be when created
minZ
This is optional, if this is removed or not added, it will automatically create a number based on the z coord
This is where, in the game world, the BOTTOM of the target box zone should be
This needs to be below the Z coord, in this example it is:
This is 0.45
BELOW the Z coordinate of 37.38
maxZ
This is optional, if this is removed or not added, it will automatically create a number based on the z coord
This is where, in the game world, the TOP of the target box zone should be
This needs to be above the Z coord, in this example it is:
This is 0.95
ABOVE the Z coordinate of 37.38
The easiest way to create a new zone is to use PolyZone, the script that controls the creation of these zones
Zone location
Type /pzcreate poly
to start creating a PolyZone
Pick a name, this doesn't matter as you can set this later in locations.lua
You will then get a red line right where you are standing.
Use your ARROW keys to move this around to the first corner/point you want to place.
When its in the correct place, type /pzadd
and this will lock the current point and allow you to create another Repeat this until your last corner/point where you will type /pzfinish
.
This will save all the vectors of the points you have chosen and place them in a file called: polyzone_created_zones.txt
In this file is the vectors that you need to copy over to my scripts.
Target Locatons
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