Jim-Bars

Current Version

https://github.com/jimathy/UpdateVersions/blob/main/jim-bars.txt
2.0.01

- Add support for jim-blipcontroller
- Add support for jim-imagedisplay
- Change built in `jim-payments` trigger to `jim_bridge` `billPlayer()` function
- Change built in "qb-bossmenu" trigger event to `jim_bridge` `openBossMenu()`

https://portal.cfx.re/assets/granted-assets

What is this?

QBCore based Multi Bar Job script

The ability to add new locations easily and set up a bar anywhere you want

Features?

  • Automatic clockout based on polyzone locations outside the building

    • Go too far from the building and be automatically taken off duty

  • All menu's are built in default qb-menu

    • Uses recipe style crafting and can easily be edited in the config.lua

  • Makes use of my free payment script: https://github.com/jimathy/jim-payments

    • Every successful payment gives everyone with the job, and who is on duty, a receipt that can be cashed in at the pacific bank only by employee's

  • Easy to setup

    • Easy to add new locations

    • Can't find a good location? Props can be spawned anywhere to make way for a new location

  • Supports bars being accessible by jobs and gangs

  • Supports Job/Gang specific item crafting

  • Supports Multiple FREE MLO's:

Dependancies?

Supports:

  • QB-Core

  • QB_Target / OX_Target

  • QB_Inventory / OX_Inventory

  • QB- Menu / OX_Lib Context Menus

  • progressbar / OX_Lib ProgressBars

Preview Videos:

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