Jim-Henhouse

Current Version

https://github.com/jimathy/UpdateVersions/blob/main/jim-henhouse.txt
2.1.01

- Add support for jim-blipcontroller
- Add support for jim-imagedisplay
- Change built in `jim-payments` trigger to `jim_bridge` `billPlayer()` function
- Change built in "qb-bossmenu" trigger event to `jim_bridge` `openBossMenu()`

https://portal.cfx.re/assets/granted-assets

Here is my Multiframework HenHouse Job Script, I hope you enjoy this as much as I enjoyed making it!

What is this?

This is my HenhouseJob script

This was an OLD request but now that I had the free time, and the practice, I thought it was a good time to make it and it came out great!

Features?

  • Supports MLOs:

  • All seats are usable

  • All tables can have items stored on them (using named stashes)

  • Counters to pass items to people

  • 40 new items

  • Payment targets built in

    • Successful payments go straight to Bakery's society account accessible through the bossmenu

  • Auto Clock System so that if people go too far from the shops, they are automatically clocked out

    • This stops abuse of clocking in, and getting pay tickets while not in the area

    • Every successful payment gives everyone with the job, and who is on duty, a receipt that can be cashed in at the pacific bank only by employee's

    • Food can't be accessed and payments can't be made by employee if not clocked in

Dependancies?

Supports:

Preview Videos:

Contains an encrypted "shared" file to prevent leaks, everything nessessary for changes is changable

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