Jim-Henhouse

Current Version

2.1.07

- Tidy up henhouse_gnmods.lua + henhouse_smokeys.lua
  - Add Urinals, Personal Stashes etc.
- Use new jim_bridge createPropTarget() function
- Adjust auto minZ and maxZ generation
- Support embedded shop recipes
- Support jim_bridge alcohol syncing export for built in consume
- Fix pack items not giving items
- Fix Trash Stashes not being created
- Allow "Bag" items to have custom slots and weight (itemcontrol.lua)

https://portal.cfx.re/assets/granted-assets


What is this?

Here is my Multiframework HenHouse Job Script, I hope you enjoy this as much as I enjoyed making it!

This was an OLD request but now that I had the free time, and the practice, I thought it was a good time to make it and it came out great!

Supported MLOs

Features

  • All seats are usable

  • All tables can have items stored on them (using named stashes)

  • Counters to pass items to people

  • 40 new items

  • Payment targets built in

    • Successful payments go straight to Henhouse's society account accessible through the bossmenu

  • Auto Clock System so that if people go too far from the shops, they are automatically clocked out

    • This stops abuse of clocking in, and getting pay tickets while not in the area

    • Every successful payment gives everyone with the job, and who is on duty, a receipt that can be cashed in at the pacific bank only by employee's

    • Food can't be accessed and payments can't be made by employee if not clocked in

Dependencies

Supports

Preview Videos

Usable Chairs

Usable Tables

Drinks + Food Stores, Cocktail Mixing Menu

Food Preparation

Payment System

Employee Pay Rewards

Contains an encrypted "shared" file to prevent leaks, everything nessessary for changes is changable

Last updated