Crafting
crafting.lua
These functions support crafting logic, such as opening crafting menus, handling multi-craft operations, and creating item data from recipes.
craftingMenu(data)
Opens a menu for selecting the quantity to craft.
Presents the player with multiple crafting quantities based on Config.Crafting.MultiCraftAmounts
.
Parameters:
item
(string
): The item to craft.craft
(table
): The crafting recipe.craftable
(table
): Crafting options.coords
(vector3
): Where crafting occurs.stashName
(string
): The stash name(s) for item availability.onBack
(function
): Callback when returning.metadata
(table
, optional): Metadata for the crafted item.
Example:
craftingMenu({
craftable = {
Header = "Weapon Crafting",
Recipes = {
[1] = {
["weapon_pistol"] = { ["steel"] = 5, ["plastic"] = 2 },
amount = 1,
},
-- More recipes...
},
Anims = {
animDict = "amb@prop_human_parking_meter@male@idle_a",
anim = "idle_a",
},
},
coords = vector3(100.0, 200.0, 300.0),
stashTable = "crafting_stash",
job = "mechanic",
onBack = function() print("Returning to previous menu") end,
})
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