Shops
shops.lua
This module provides functions to open, sell to, and register in-game shops and markets.
sellMenu(data)
Opens a UI menu for selling items to a vendor or market system.
A simple system for the ability to sell all of an item in a players inventory
Good for money making eg. pawn shops
Example:
sellMenu({
sellTable = {
Header = "Sell Items",
Items = {
["gold_ring"] = 100,
["diamond"] = 500,
},
},
ped = pedEntity,
onBack = function() print("Returning to previous menu") end,
})
sellAnim(data)
Plays an animation during the selling process for immersion.
Used in sellMenu, but can be called externally if needed
Example:
sellAnim({
item = "gold_ring",
price = 100,
ped = pedEntity,
onBack = function() print("Sold Items") end,
)
openShop(data)
Opens a shop interface for purchasing items.
Checks job/gang restrictions, then uses the active inventory system to open the shop.
Example:
openShop({
shop = "weapon_shop",
items = weaponShopItems,
coords = vector3(100.0, 200.0, 300.0),
job = "police",
})
registerShop(name, label, items, society)
Registers a named shop with associated items and an optional society for fund handling.
Supports either OXInv or QBInv (with QBInvNew
flag).
Example:
registerShop("fishing_shop", "Bait & Tackle", {
{ item = "fishing_rod", price = 50 },
{ item = "bait", price = 5 }
}, "fishing_society")
Last updated