How To Use
Setup a new shop
Everything needed is in
config.lua
and its essentially the same as qb-shop's config.Limit
Enable this to add Stash features, This adds limits to items in stores and gets refilled at each restartMaxSlots
Set this to your player inventory slot count, this is default "41"BlackMarket
Enable to add blackmarket locations (defined at the bottom of this file)Measurement
Custom Weight measurement, default "kg"Gabz247
Enable if using gabz 247 storesGabzAmmu
Enable if using gabz Ammunation storesVendOverride
-- Enable this if you want all the vending machines to use this scriptRandomAmount
-- Sets wether a stash should have a "random" amount of stock or full.
Examples and Explanations

Example of a
shop
Locations = {
["digitalden"] = { -- general name of the shops
["label"] = "Digital Den", -- The label of the shop that will be seen by players
["targetIcon"] = "fab fa-galactic-republic", -- Custom qb-target icon (default: "fas fa-cash-register")
["targetLabel"] = "Open Digital Den", -- Custom qb-target label (default: "Browse Shop")
--["requiredItem"] = "phone", specify if this shop requires a certain item to be accessed (for examle: a huntinglicense)
--["scenario"] = "PROP_HUMAN_SEAT_CHAIR_FOOD", -- Support for specifiying specific scenarios
["type"] = "items", -- What kind of items are in the shop
--["job"] = "mechanic", -- Supports locking the shops to jobs's only
--["gang"] = "lostmc", -- Supports locking the shops to gang's only
["killable"] = true, -- Makes it so you can kill the ped (maybe if you can rob that store)
["model"] = { -- A list of possible PED models for the shop to spawn
`sf_prop_sf_vend_drink_01a`, -- You can specfiy props and it will load these instead of a ped model
`S_M_M_LifeInvad_01`,
`IG_Ramp_Hipster`,
`A_M_Y_Hipster_02`,
`A_F_Y_Hipster_01`,
`IG_LifeInvad_01`,
`IG_LifeInvad_02`,
`CS_LifeInvad_01`,
},
["logo"] = "https://static.wikia.nocookie.net/gtawiki/images/b/b5/DigitalDen-GTAV-Logo.png", -- customisable html link to a shop logo png
["coords"] = { -- All the locations these shops will spawn
vector4(391.76, -832.79, 29.29, 223.77), -- vector4 is a vector3 with the heading as the last nubmer
vector4(1136.99, -473.13, 66.53, 254.85),
vector4(-509.55, 278.63, 83.31, 176.65),
vector4(-656.27, -854.73, 24.5, 359.39),
vector4(-1088.29, -254.3, 37.76, 252.7),
},
["products"] = Config.Products["electronics"], -- The list of products will appear in the shop
["blipsprite"] = 619, -- The blip that will appear on the map for this shop
["blipcolour"] = 7, -- https://docs.fivem.net/docs/game-references/blips/
["hideblip"] = false, -- set to true if you want this shop to be hidden on the map (good for illegal shops)
},
}
Example of a
product
table injim-shops/products.lua
Products = {
["electronics"] = { -- The name of the table to be called by a shop
{ name = "phone", price = 850, amount = 50 }, -- spawn name of item, cost of item, amount in the shop
{ name = "radio", price = 250, amount = 50, requiredJob = { ["mechanic"] = 0 } }, -- Supports job + grade lock of specifc items
{ name = "screwdriverset", price = 350, amount = 50, requiredGang = { "lostmc" } },
{ name = "binoculars", price = 50, amount = 50, },
{ name = "fitbit", price = 400, amount = 150, },
},
}
Support for external shops
You can easily change shops created in other scripts by swapping out the inventory event with my custom event
If you have a script that opens a shop, you can swap out the event
inventory:server:OpenInventory
forjim-shops:ShopOpen
and it will open in my shop layout instead of the default inventory layoutAll my scripts have an option to toggle this in the config
But it's very unlikely someone elses script won't
For example:
in
qb-ambulancejob > client > job.lua
there is the event
RegisterNetEvent('qb-ambulancejob:armory', function()
if onDuty then
TriggerServerEvent("inventory:server:OpenInventory", "shop", "hospital", Config.Items)
end
end)
Simply changing the event name from
inventory:server:OpenInventory
tojim-shops:ShopOpen
will make it use my script instead
RegisterNetEvent('qb-ambulancejob:armory', function()
if onDuty then
TriggerServerEvent("jim-shops:ShopOpen", "shop", "hospital", Config.Items)
end
end)
Support for Selling Locations
In Jim-Shops Version 3.0.04+
theres now support for Ped Seller Shops (eg. Pawn Shops)
Inside jim-shops/shopSell.lua
you can add a new location anywhere you want
Example of a shop:
["casinoSell"] = { -- Table key, these need to be unique
label = "Diamond Casino", -- Shop name/label
targetLabel = "Trade Chips", -- target text
targetIcon = "fab fa-galactic-republic", -- target icon
model = {
"S_M_Y_CASINO_01", -- Table of possible ped models, randomly picked at script start
},
coords = {
vec4(950.37, 34.72, 71.87, 33.82), -- table of coords they will spawn
},
products = SellingProducts["casinoSell"], -- The product table to be used
blipsprite = 617, -- Blip sprite (https://docs.fivem.net/docs/game-references/blips)
blipcolour = 0, -- Blip colour (https://docs.fivem.net/docs/game-references/blips)
},
Example of the product table:
["casinoSell"] = { -- This is the product table name, this needs to match
Items = {
casinochips = 1, -- You can add multiple items in this list and set their price
},
},
This creates a NPC in the casino that players can sell casino chips to for $1 a chip.
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