How To Use

Setup a new shop

  • Everything needed is in config.lua and its essentially the same as qb-shop's config.

  • Limit Enable this to add Stash features, This adds limits to items in stores and gets refilled at each restart

  • MaxSlots Set this to your player inventory slot count, this is default "41"

  • BlackMarket Enable to add blackmarket locations (defined at the bottom of this file)

  • Measurement Custom Weight measurement, default "kg"

  • Gabz247 Enable if using gabz 247 stores

  • GabzAmmu Enable if using gabz Ammunation stores

  • VendOverride -- Enable this if you want all the vending machines to use this script

  • RandomAmount -- Sets wether a stash should have a "random" amount of stock or full.

Examples and Explanations

  • Example of a shop

Locations = {
	["digitalden"] = { -- general name of the shops
		["label"] = "Digital Den", -- The label of the shop that will be seen by players
		["targetIcon"] = "fab fa-galactic-republic", -- Custom qb-target icon (default: "fas fa-cash-register")
		["targetLabel"] = "Open Digital Den", -- Custom qb-target label (default: "Browse Shop")
		--["requiredItem"] = "phone", specify if this shop requires a certain item to be accessed (for examle:  a huntinglicense)
		--["scenario"] = "PROP_HUMAN_SEAT_CHAIR_FOOD", -- Support for specifiying specific scenarios
		["type"] = "items", -- What kind of items are in the shop
		--["job"] = "mechanic", -- Supports locking the shops to jobs's only
		--["gang"] = "lostmc", -- Supports locking the shops to gang's only
		["killable"] = true, -- Makes it so you can kill the ped (maybe if you can rob that store)
		["model"] = { -- A list of possible PED models for the shop to spawn
			`sf_prop_sf_vend_drink_01a`, -- You can specfiy props and it will load these instead of a ped model
			`S_M_M_LifeInvad_01`,
			`IG_Ramp_Hipster`,
			`A_M_Y_Hipster_02`,
			`A_F_Y_Hipster_01`,
			`IG_LifeInvad_01`,
			`IG_LifeInvad_02`,
			`CS_LifeInvad_01`,
		},
		["logo"] = "https://static.wikia.nocookie.net/gtawiki/images/b/b5/DigitalDen-GTAV-Logo.png", -- customisable html link to a shop logo png
		["coords"] = { -- All the locations these shops will spawn
			vector4(391.76, -832.79, 29.29, 223.77), -- vector4 is a vector3 with the heading as the last nubmer
			vector4(1136.99, -473.13, 66.53, 254.85),
			vector4(-509.55, 278.63, 83.31, 176.65),
			vector4(-656.27, -854.73, 24.5, 359.39),
			vector4(-1088.29, -254.3, 37.76, 252.7),
		},
		["products"] = Config.Products["electronics"], -- The list of products will appear in the shop
		["blipsprite"] = 619, -- The blip that will appear on the map for this shop
		["blipcolour"] = 7, -- https://docs.fivem.net/docs/game-references/blips/
		["hideblip"] = false, -- set to true if you want this shop to be hidden on the map (good for illegal shops)
	},
}
  • Example of a product table in jim-shops/products.lua

Products = {
    ["electronics"] = { -- The name of the table to be called by a shop
        { name = "phone", price = 850, amount = 50 }, -- spawn name of item, cost of item, amount in the shop
        { name = "radio", price = 250, amount = 50, requiredJob = { ["mechanic"] = 0 } }, -- Supports job + grade lock of specifc items
        { name = "screwdriverset", price = 350, amount = 50, requiredGang = { "lostmc" } },
        { name = "binoculars", price = 50, amount = 50, },
        { name = "fitbit", price = 400, amount = 150, },
    },
}

Support for external shops

  • You can easily change shops created in other scripts by swapping out the inventory event with my custom event

    • If you have a script that opens a shop, you can swap out the event inventory:server:OpenInventory for jim-shops:ShopOpen and it will open in my shop layout instead of the default inventory layout

    • All my scripts have an option to toggle this in the config

    • But it's very unlikely someone elses script won't

  • For example:

  • in qb-ambulancejob > client > job.lua there is the event

RegisterNetEvent('qb-ambulancejob:armory', function()
    if onDuty then
        TriggerServerEvent("inventory:server:OpenInventory", "shop", "hospital", Config.Items)
    end
end)
  • Simply changing the event name from inventory:server:OpenInventory to jim-shops:ShopOpen will make it use my script instead

RegisterNetEvent('qb-ambulancejob:armory', function()
    if onDuty then
        TriggerServerEvent("jim-shops:ShopOpen", "shop", "hospital", Config.Items)
    end
end)

Support for Selling Locations

In Jim-Shops Version 3.0.04+ theres now support for Ped Seller Shops (eg. Pawn Shops) Inside jim-shops/shopSell.lua you can add a new location anywhere you want

Example of a shop:


["casinoSell"] = {					-- Table key, these need to be unique
	label = "Diamond Casino",			-- Shop name/label
	targetLabel = "Trade Chips",			-- target text
	targetIcon = "fab fa-galactic-republic",	-- target icon
	model = {
		"S_M_Y_CASINO_01",			-- Table of possible ped models, randomly picked at script start
	},
	coords = {
		vec4(950.37, 34.72, 71.87, 33.82),	-- table of coords they will spawn
	},
	products = SellingProducts["casinoSell"],	-- The product table to be used
	blipsprite = 617,				-- Blip sprite (https://docs.fivem.net/docs/game-references/blips)
	blipcolour = 0,					-- Blip colour (https://docs.fivem.net/docs/game-references/blips)
},

Example of the product table:

["casinoSell"] = {					-- This is the product table name, this needs to match
	Items = {
		casinochips = 1,			-- You can add multiple items in this list and set their price
	},
},

This creates a NPC in the casino that players can sell casino chips to for $1 a chip.

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