Meta Handlers

metaHandlers.lua

This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags.

GetPlayer(source)

Retrieves the player object (as defined by the framework in use) from the given source ID.

Example:

local player = GetPlayer(playerId)

GetMetadata(player, key)

Retrieves the value of a metadata field from the given player.

If called client-side (player is nil), it triggers a server callback to retrieve metadata.

Example:

local stress = GetMetadata(player, "stress")
print("Player stress level:", stress)

SetMetadata(player, key, value)

Updates or assigns a value to a specific metadata key for a player.

The function updates the player's metadata using the active core export.

Example:

SetMetadata(player, "stress", 0)

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