Meta Handlers
metaHandlers.lua
This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags.
GetPlayer(source)
Server side only
Retrieves the player object (as defined by the framework in use) from the given source
ID.
Example:
GetMetadata(player, key)
Retrieves the value of a metadata field from the given player.
If called client-side (player is nil), it triggers a server callback to retrieve metadata.
Example:
SetMetadata(player, key, value)
Server side only
Updates or assigns a value to a specific metadata key for a player.
The function updates the player's metadata using the active core export.
Example:
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