Player Functions
playerfunctions.lua
This module contains helper functions for manipulating player states, interactions, and utility checks.
instantLookEnt(ent, ent2)
Instantly turns an entity to face a target (entity or coordinates) without animation.
Example:
instantLookEnt(nil, vector3(200.0, 300.0, 40.0))
instantLookEnt(ped1, ped2)
lookEnt(entity)
Makes the current player look toward the given entity.
Usually called after when opening a menu or something similar to make the player visually face the location
Example:
lookEnt(vector3(200.0, 300.0, 40.0))
lookEnt(pedEntity)
setThirst(src, thirst)
Server Side Only
Sets the thirst level of a player.
Example:
setThirst(source, 75)
setHunger(src, hunger)
Server Side Only
Sets the hunger level of a player.
Example:
setHunger(source, 50)
chargePlayer(cost, moneyType, newsrc)
Server Side Only
Deducts money from a player of the specified type (cash
, bank
, etc).
Example:
chargePlayer(100, "cash", source)
fundPlayer(fund, moneyType, newsrc)
Server Side Only
Adds money to a player's balance of a given type.
Example:
fundPlayer(250, "bank", source)
ConsumeSuccess(itemName, type, data)
Handles logic when an item is successfully consumed (e.g., food, drink, etc).
Supports hunger and thirst info directly from table eg. { hunger = 10, thirst = 20 }
Example:
ConsumeSuccess("health_pack", "food", { hunger = 10 })
ConsumeSuccess("beer", "alcohol", { thirst = 20 })
hasJob(job, source, grade)
Checks if a player has a certain job and optionally checks for a specific grade.
Similar to jobCheck()
but also retrieves as much player job info as possible
Example:
-- Check if the player has the 'police' job and is on duty
local hasPoliceJob, isOnDuty = hasJob("police")
if hasPoliceJob and isOnDuty then
-- Grant access to police-specific features
end
-- Check if a specific player has the 'gang_leader' job with at least grade 2
local hasGangLeaderJob, _ = hasJob("gang_leader", playerId, 2)
if hasGangLeaderJob then
-- Allow gang leader actions
end
getPlayer(source)
Retrieves basic player information (name, cash, bank, job, etc.) based on the active core/inventory system.
Can be called server-side (passing a player source) or client-side (for current player).
Called often in my scripts as its makes use of frameworks "GetPlayerData" etc.
Example:
-- Get information for a specific player
local playerInfo = getPlayer(playerId)
print(playerInfo.name, playerInfo.cash, playerInfo.bank)
-- Get information for the current player (client-side)
local myInfo = getPlayer()
print(myInfo.name, myInfo.cash, myInfo.bank)
GetPlayersFromCoords(coords, radius)
Returns a list of players within a specified radius of a set of coordinates.
Example:
local nearby = GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0)
for _, playerId in pairs(nearby) do
print("Nearby player ID:", playerId)
end
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