Vehicle Seat Picker
This system adds an immersive and configurable seat selection menu that appears when players hold a key near a vehicle, allowing them to choose which seat to enter — with support for all seat indexes, anti-shuffle, bike logic, and trunk access (optional).
Features
Hold
F
near a vehicle to open a seat selection menuPrevents auto-shuffling to the driver seat via config flag
Displays icons for occupied vs. free seats
Supports:
Cars, vans, bikes, aircraft
Custom seat labels
Multi-seat vehicles
Seat entry uses smart logic:
Bikes allow warping to passenger seat
Seats marked as
warp-only
use direct warpOthers use
TaskEnterVehicle
How It Works
Keybind & Entry Flow
F
is registered as a holdable key (+enterseat
)When held:
Checks for a nearby vehicle
If unlocked and not parked, stops default entry
Shows a seat picker menu after 0.5 seconds
Seat Menu
Builds dynamic menu based on
GetVehicleModelNumberOfSeats
Displays labels like:
Drivers Seat
Passenger Seat
Rear Left/Right Seat
Icons show if a seat is already occupied
Notes
Requires
Config.Overrides.vehSeatMenu = true
Compatible with
ox_lib
’s cache systemAnti-shuffle flag (
PedConfigFlag 184
) is enforced while the menu is openUses
Helper.getTrimmedPlate
,searchCar
,openMenu
,triggerNotify
, etc.Plate checks against parked or locked status before showing menu
Last updated