Jim-UpNAtom & Hornys

Current Version

https://github.com/jimathy/UpdateVersions/blob/main/jim-upnatomhorny.txt
1.1.01

- Add support for jim-blipcontroller
- Add support for jim-imagedisplay
- Change built in `jim-payments` trigger to `jim_bridge` `billPlayer()` function
- Change built in "qb-bossmenu" trigger event to `jim_bridge` `openBossMenu()`

https://portal.cfx.re/assets/granted-assets

Here is my QBCore UpN'Atom and Horny's Restaurant Job Script, I hope you enjoy this as much as I enjoyed making it!

What is this?

QBCore based UpN'Atom and Horny's Restaurant Job script

Features?

  • Support for different MLO's and Locations

    • 59 new items

    • 8 New Drinks

    • 30 New Foods

  • Clock-in System so that if people go too far from the shops, they are automatically clocked out

The systems can easily be edited such as the Fridge Stores can be changed to Stashes and the ingredients and such can be added to general stores or something.

You can remove the ticket system altogether and rely on your own payment systems, Its up to you.

Dependancies?

  • QB-Core

  • qb-management- For the society menu (can easily be removed)

  • Up N' Atom MLO:

    • GN Mods Up N Atom MLO

    • Gabz Up N Atom MLO

  • Gabz Hornys MLO

Supports:

  • QB_Target / OX_Target

  • QB_Inventory / OX_Inventory

  • QB- Menu / OX_Lib Context Menus

  • progressbar / OX_Lib ProgressBars

Preview Videos:

  • Soon

Contains an encrypted "shared" file to prevent leaks, everything nessessary for changes is changable

Last updated