_system_conf.lua
Last updated
Last updated
Default: false
This enables debug mode through out the script
Showing the polyzones used for creating locations and debug messages showing more details about what is going in the script behind the scenes
Default: false
This enables "Advanced" debugging, showing in F8 Log and Server Log the varaibles being sent through Trigger Events and callbacks
Default: "ox"
This decides what notification system to use through out the script
The default is simply what I used last
It accepts:
"qb"
- QB-Menu
"ox"
- OX_Lib Context Menu
"gta"
- WarMenu
Default: "gta"
This decides what notification system to use through out the script
The default is simply what I used last
It accepts:
"qb"
- QB Core Notifications
"ox"
- OX_Lib Notifications
"esx"
- ESX Notifications
"gta"
- GTA Native Notifications
Default: "gta"
This decides what notification system to use through out the script
The default is simply what I used last
It accepts:
"qb"
- QB Core DrawText
"ox"
- OX_Lib DrawText
"gta"
- GTA DrawText
Default: "gta"
This decides what notification system to use through out the script
The default is simply what I used last
It accepts:
"qb"
- QB Core Progressbar
"ox"
- OX_Lib Progressbar
"esx"
- ESX Progressbar
"gta"
- GTA Custom Progressbar
Default: "gta"
This decides what notification system to use through out the script
The default is simply what I used last
It accepts:
"qb"
- QB Core Skillcheck
"ox"
- OX_Lib Skillcheck
"gta"
- GTA Custom Skillcheck
Default: false
When enabled, converts speed displays throughout the script to use Kilometers, when disabled, uses Miles
Default: false
When enabled, uses jim-shops
when opening a shop
When disabled, uses the current inventory script to open shops
Default: true
When enabled, shows "Toggle Duty" options on payment tills created with the script
When disabled no extra option is shown
Default: true
When enabled, shows "Show BossMenu" options on the payment tills created with the script
When disabled, no extra option is shown
Default: false
Toggles wether vehicles need to be owned before modifying
Default: true
Enable to restrict mechanic items to players with a mechanic job.
Disable to allow any player to use
Default: false
Enable this to lock most modifications to specified job locations Disable this to allow vehicle modifications anywhere
Default: true
Enable to show job location blips on the map Disable to hide blips
Default: true
Cosmetic items, like hood and rims require a mechanic job role Disable this so everyone can use cosmetic items
Default:
These are the job roles who can use items if RequiresJob is enabled.
Don't touch if you don't know what these do
Default:
sharedStash
- Enable if mechanic with same job name share stash
uniqueStash
- Enable if you want each stash to be unique
CHANGING THIS MAY REQUIRE YOU TO RENAME/MOVE ITEMS FROM OLD STASHES
Default: true
If "true" cosmetic items will be removed on successful application of a mod If "false" cosmetic items will have unlimited uses
Default: false
If true, when removing parts like engines, recieve materials instead of the actual item This is based on material recipes in recipes.lua
Default: 5
default 5 second database update delay from the LAST upgrade done to a vehicle This stops overloading of server databases when many changes are happening, it adds a cooldown
Default: true
Enable this if you want to use custom chameleon paints
Game Build 2545 and above only - your server SHOULD be above this
Default: true
Enable this if you want to add Car Wax Features to the cleaningkit
item, otherwise it will only show "Clean car" option
Default: true
Enable door openning animations when repairing/fixing
Default: true
Enable this to DISABLE temporary placeholder plate while previewing (some garage scripts didn't like this)
When doing /preview, this enables changing the plate so players can't save their vehicles with preview mode on
Some scripts that handle persistant vehicles, think that the vehicle has been deleted and spawn a duplicate of it
Default: true
Enable this to save a vehicle to database when player exits their vehicle Does not work if they "delete" it, eg. If your garage system doesn't remove the player from the car before parking
Default: false
Enable this if you want to enable manual gearbox compatability Disable this to not allow the usage of the manual item and its features
This script allows for toggling a vehicle to be classed as manual in the script
But it uses other scripts for the feature
The default compatability is with vlad_gears
But you SHOULD be able to modify the functions to toggle it on in other scripts instead
Default: true
if true, when holding F
, and entering a vehicle this will show a menu to pick which seat
Setting this to false disables this menu
Default: crashFX
if true when crashing a vehicle, theres a chance based on damage done for the camera to have extra screen shake Setting to false disables this feature
Default: true
Set to true if you want to use discord receipts at all
Default: ""
Set this to the default channel API link if one isn't set for a location
Default: 16753920
This is the default "decimal" number colour
This is overriden by the
This is overriden by the
This is overriden by the
This is overriden by the