How To Use

Location Setup

  • Vehicle Modifiers - These can be used for making sure the vehicles comes out exactly how you want it to

    • CustomName = "Police Car", this will show a custom override name for your vehicles so you don't need to add them to your vehicles.lua

    • rank = { 2, 4 }, This specifes which grades can see it, and only these grades

    • grade = 4, This specifies the lowest grade and above that can see the vehicle

    • colors = { 136, 137 }, This is the colour index id of the vehicle, Primary and Secondary in that order

    • bulletproof = true, This determines if the tyres are bullet proof (don't ask me why, I was asked to add this)

    • livery = 1, This sets the livery id of the vehicle, (most mod menus would number them or have them in number order) 0 = stock

    • extras = { 1, 5 }, -- This enables the selected extras on the vehicle

    • performance = "max", -- This sets the car upgrades all to MAX levels

    • performance = { 2, 3, 3, 2, 4, true }, -- This allows more specific settings for each upgrade level

      • in order:

        • engine

        • brakes

        • suspension

        • transmission

        • armour

        • turbo

    • trunkItems = { }, -- Use this to add items to the trunk of the vehicle when it is spawned

  • Example:

Locations = {
	{	zoneEnable = true, -- disable if you want to hide this temporarily
		job = "mechanic", -- set this to required job grade
		garage = {
			spawn = vec4(-179.34, -1285.27, 30.83, 89.24),  -- Where the vehicle will spawn
			out = vec4(-177.1, -1282.25, 31.3, 179.01),  -- Where you select the vehicles from
			ped = { -- Add a "ped" table to make a ped spawn instead of the parking meter
				model = `G_M_M_ChemWork_01`, -- set ped model here
				scenario = "WORLD_HUMAN_CLIPBOARD" -- set scenario here
			},
			list = {  -- The list of cars that will spawn
				["cheburek"] = {
					CustomName = "Police Car",
					colors = { 136, 137 }, -- Color index numbers { primary, secondary },
					grade = 4, -- Job Grade Required to access this vehicle
					performance = { 2, 3, 3, 2, 4, true },
					trunkItems = {
						{ name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, },
						{ name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, },
						{ name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3, },
					},
				},
				["burrito3"] = { },  -- Don't need to add any modifiers/restrictions
			},
		},
	},
},
  • This can also be used to add new locations

TriggerEvent("jim-jobgarage:server:syncAddLocations", {
	job = "mechanic",
	garage = {
		spawn = vec4(-179.34, -1285.27, 30.83, 89.24),
		out = vec4(-177.1, -1282.25, 31.3, 179.01),
		ped = {
			model = `G_M_M_ChemWork_01`,
			scenario = "WORLD_HUMAN_CLIPBOARD"
		},
		list = {
			["cheburek"] = {
				CustomName = "Police Car",
				colors = { 136, 137 },
				grade = 4,
				performance = { 2, 3, 3, 2, 4, true },
				trunkItems = {
					{ name = "heavyarmor", amount = 2, info = {}, type = "item", slot = 1, },
					{ name = "empty_evidence_bag", amount = 10, info = {}, type = "item", slot = 2, },
					{ name = "police_stormram", amount = 1, info = {}, type = "item", slot = 3, },
				},
			},
			["burrito3"] = { },
		},
	},
})

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