Targets

targets.lua

createEntityTarget(entity, opts, dist)

Adds interaction targets to a specific in-world entity.

Example:

createEntityTarget(entityId, {
   {
       action = function()
           openStorage()
       end,
       icon = "fas fa-box",
       job = "police",
       label = "Open Storage",
   },
}, 2.0)

createBoxTarget(data, opts, dist)

Creates an interactable box zone with configurable options.

Example:

createBoxTarget(
   {
       'storageBox',
       vector3(100.0, 200.0, 30.0),
       2.0,
       2.0,
       {
           name = 'storageBox',
           heading = 100.0,
           debugPoly = true,
           minZ = 27.0,
           maxZ = 32.0,
       },
   },
{
   {
       action = function()
           openStorage()
       end,
       icon = "fas fa-box",
       job = "police",
       label = "Open Storage",
   },
}, 2.0)

createCircleTarget(data, opts, dist)

Creates an interactable circular zone.

Example:

createCircleTarget({
    name = 'centralPark',
    coords = vector3(200.0, 300.0, 40.0),
    radius = 50.0,
    options = { debugPoly = false }
}, {
    { icon = "fas fa-tree", label = "Relax", action = relaxAction }
}, 2.0)

createModelTarget(models, opts, dist)

Adds interactions to all matching models globally.

Example:

createModelTarget({ model1, model2 },
{
   {
       action = function()
           openStorage()
       end,
       icon = "fas fa-box",
       job = "police",
       label = "Open Storage",
   },
}, 2.0)

removeEntityTarget(entity)

Removes all targets linked to the specified entity.

Example:

removeEntityTarget(vehicle)

removeZoneTarget(target)

Removes a named zone-based target.

Example:

removeZoneTarget("shop_box")

removeModelTarget(model)

Removes interactions tied to a model globally.

Example:

removeModelTarget("prop_vend_soda")

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