Inventories
inventories.lua
These functions manage inventory locking, item checking, and player inventory retrieval.
lockInv(toggle)
Locks or unlocks the player's inventory.
Freezes/unfreezes movement and toggles hotbar state.
Example:
hasItem(items, amount, src)
Checks if a player has the specified item(s) in sufficient quantity.
Returns:
boolean
: Whether the player has the item(s).table
: Details of available item counts.
Example:
getPlayerInv(src)
Retrieves the player’s current inventory.
May be used for inventory UI, logging, or crafting systems.
Example:
itemcontrol.lua
This module includes a variety of utility functions for managing items in player inventories, including giving, removing, durability, and use logic.
createUseableItem(item, funct)
This doesn't work for ox_inv
, you will need to add the event info to it's items.lua
Registers a useable item and binds it to a callback function.
Example:
invImg(item)
Returns the inventory image path for an item.
Automatically grabs the inventory image link based on inventory script
Example:
addItem(item, amount, info, src)
Requires Auth callback if called from client side
Adds a specific amount of an item to a player's inventory.
Automatically attempts to add items using detected inventory script
Example:
removeItem(item, amount, src, slot)
Removes a specific amount of an item from a player’s inventory.
Automatically attempts to remove item using detected inventory script
Example:
dupeWarn(src, item, amount)
Logs or handles a potential duplication exploit involving an item.
This is called automatically if a player has been triggered exploit detection
breakTool(data)
Breaks a tool or item, often due to exceeding durability.
Example:
getDurability(item)
Returns the current durability value of a given item.
Searched for the lowest slot number (eg. slot 1) and retreives that items durability
Example:
canCarry(itemTable, src)
Currently server side only
Checks if a player can carry the item(s) specified in itemTable
.
Example:
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