How To Use
Update me plz
If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
If you use a different phone/invoice system let me know and I will add support for it as best I can!
Currently supported are:
qb-phone
gks-phone
qs-smartphone - Leave the setting as "qb"
Installation
I always recommend starting my scripts AFTER
[qb]
not inside it as it can mess with any dependancies on server loadI have a separate folder called
[jim]
(that is also in the resources folder) that starts WAY after everything else.This ensure's it has everything it requires before trying to load
Example of my load order:
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
#Extra Jim Stuff
ensure [jim]
Phone Setup
There are two modes in the script, one that uses the phone for invoices/bank charges
The script supports many features like pay tickets, commission payments etc.
If you want to use phone systems for these then you need to add the event for when a payment is accepted:
REMINDER: IF using phone invoices, the money being added to the society accounts is handled
BY THE PHONE
, not by my script. If money isn't going to the account its the phone system or bossmenu script.
QB-Phone:
Go to
[qb] > qb-phone > client > main.lua
Search for the event
RegisterNUICallback('PayInvoice', function(data, cb)
and look for the line:
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
Directly above this line add:
TriggerServerEvent('jim-payments:Tickets:Give', data)
The phone should now be integrated with jim-payments
GKS-Phone:
Go to
gks-phone > server > serverapi.lua
Search for the event:
gksphone:faturapayBill
and search for this line:
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
Directly under this line add this event:
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
The phone should now be integrated with jim-payments
Renewed QB-Phone:
Go to
qb-phone > server > invoices.lua
Search for the event:
qb-phone:server:PayMyInvoice
and search for this line:
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
Directly under this line add this event:
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
When invoices are paid, they should now be integrated with jim-payments
Setup/Config
Custom Locations
You can make of this payment system for a job script that wasn't created by me
All you need to do is add the job, grab a
vector4
(vector3 + heading) and set if you need a to spawn prop or notFor example:
CustomCashRegisters = { -- Located in the config.lua
["burgershot"] = { -- Player job role restriction
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
},
},
This does not need to be done for MY job scripts, they already have built in support
PayTickets

This script has a built in ticket reward system
On successful sale, the employees will be handed a ticket if they are clocked in
This can then be handed in to the bank to receive payment
Works as a reward and incentive for turning up to do work
The values are set per job in
Config.Jobs
TicketSystem
Enable this if you want to use the ticket system falseTicketSystemAll
Enable this to give tickets to all workers clocked in
Commission System
Support for commission to be paid as a reward for each successful payment
Very customisable with the config.lua
Commission
Choose wether people get commission from every saleCommissionAll
Choose if EVERY worker gets Commission that is on dutyCommissionDouble
Choose if Commission is limited byMinAmountForTicket
CommissionLimit
Choose if the worker charging the customer gets double commission
Multiple Job and Gang Role support
The script supports adding job roles to the config so they can get rewards for successful payments
This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
Examples of adding jobs / gangs to config.lua:
Jobs = {
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
MinAmountforTicket
is the amount required in a charge before they can get a ticketPayPerTicket
is the amount paid per ticket at the bank for the job roleI personally recommend this being lower than
MinAmountforTicket
, being too high makes it exploitable
Commission
is the amount of commission given to players on successful payments (0.10 = 10%)gang = true
add this if the added role is a gang role
/cashgive

Alternative to /givecash
A simple command built in to send cash to a
nearby player
Shows a list of names and id's of people nearby to select from rather
Better experience than trying to figure out their ID and entering it manually
/cashregister

This command is mean't as a portable cash register alternative
For example:
When a person is devliering food they can do
/cashregister
and the payment will still be sent to the society account
Doesn't utilize the ticket reward system unfortunately
/polcharge
This script supports a customisable "police billing"
This is the ability for selected jobroles to charge a nearby player
Depending on how you've set it up, this can take money directly from the players bank to the job's society account
This is by default enabled for
police
andambulance
This also supports giving the player a cut of the payment as
commission
Default Config:
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
Banking

This script has simple banking systems built in
Works as a basic replacement for qb-banking and qb-atms
Adjust the options in config.lua:
useATM
Choose wether to make atm's usableuseBanks
Choose wether to make bank desks/teller's usableBankBlips
Enable this if you disabled qb-banking and need bank locationsATMBlips
Enable this if you are a pyscho and need every ATM to be on the map tooGabz
Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
Renewed's qb-phone
Simply leave the Config.PhoneType as
"qb"
AP-Goverment
Support for AP-Goverment Tax on payments
Toggle
ApGov
in the config.lua to enable this
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