Cameras
cameras.lua
This module provides utilities for managing temporary in-game cameras, useful for cutscenes, cinematic views, or scripted perspectives.
createTempCam(ent, coords)
Creates a temporary camera at the specified coordinates or relative to an entity.
Example:
startTempCam(cam)
Activates and renders the temporary camera.
Example:
stopTempCam()
Deactivates and deletes all currently running custom camera, restoring normal view.
Example:
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