Stancer Kit

A full-featured wheel stancing system that allows players to adjust wheel spacer, camber, width, and size per-wheel — complete with UI, animations, lift support, and per-vehicle persistence.

Features

  • Per-wheel stancing: spacer, camber, width, size

  • Supports up to 10 wheel positions (e.g., trailers, multi-axle)

  • Auto-detection of nearest wheel

  • Option to reset a single wheel or all wheels

  • Supports both ox_lib and qb-input menu systems

  • Progress bar + animation with lift/emote support

  • Persistent vehicle status via ExtraDamageComponents

  • Optional tool breakage (e.g. stancerkit) on use

  • Pre-cached offsets for vanilla vehicles (faster load)


How It Works

  • Player uses a stancer item or action (jim-mechanic:client:stancerMenu)

  • Script detects the nearest wheel bone to the player

  • Player gets a UI to:

    • Adjust individual values (spacer, camber, etc.)

    • Reset that wheel

    • Reset all wheels on the vehicle

  • Validity checks: correct job, location, vehicle class, and proximity

Adjustments

Each change is stored in VehicleStatus and applied live:

  • Spacer: wheel X offset

  • Camber: wheel Y rotation

  • Width: affects tire collider size and appearance

  • Size: affects actual wheel size

Live Sync

  • Vehicle stancer values are checked every 50ms when changes exist

  • Stancer values are reapplied if the vehicle still exists

  • Changes persist via state management and saved JSON data


Notes

  • Uses stancerTable config to define value ranges (+/- camber/space/width/size)

  • Lift detection prevents editing while elevated

  • Uses createTempCam and progress bar with contextual animations

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