Jim-Popsdiner

Current Version:

https://github.com/jimathy/UpdateVersions/blob/main/jim-popsdiner.txt
2.0.02

- Add support for jim-blipcontroller
- Add support for jim-imagedisplay
- Change built in `jim-payments` trigger to `jim_bridge` `billPlayer()` function
- Change built in "qb-bossmenu" trigger event to `jim_bridge` `openBossMenu()`

https://portal.cfx.re/assets/granted-assets

Here is my Multi framework Pop's Diner Job Script, I hope you enjoy this as much as I enjoyed making it!

What is this?

This is my MultiFramework script based Pop's Diner Job script based on the Gabz MLO

Features?

  • Full support for Gabz Pop's Diner MLO

  • Clock in duty systems

    • Slushie Machine prop replaced with Clipboard prop

  • 35 New items

  • Every single chair and stool usable

  • ATM Prop added outside

  • All menu's are built to work with qb-menu or ox_lib

    • Uses recipe style crafting and can easily be edited in the /shared

  • Payment targets built in

    • Successful payments go straight to Popsdiner's society account accessible through the bossmenu

  • Auto Clock System so that if people go too far from the shops, they are automatically clocked out

    • This stops abuse of clocking in, and getting pay tickets while not in the area

    • Every successful payment gives everyone with the job, and who is on duty, a receipt that can be cashed in at the pacific bank only by employee's

    • Food can't be accessed and payments can't be made by employee if not clocked in

Dependancies?

Supports:

  • QB-Core / QBOX / ESX / OX_Core

  • QB_Target / OX_Target

  • QB_Inventory / OX_Inventory

  • QB-Menu / OX_Lib Context Menus

  • progressbar / OX_Lib ProgressBars

Preview Videos:

Contains an encrypted "shared" file to prevent leaks, everything nessessary for changes is changable

Last updated