Jim-Lumberjack

Current Version

2.0

- Rewrite to support jim_bridge
- This includes many fixes and optimizations
- Moved Locations and polyzone info to another `locations.lua` file
- Changed how targets check for items and added itemchecks to each even't allowing the script to give warnings
- Locale fixes

https://portal.cfx.re/assets/granted-assets


What is it?

This is my MultiFramework Lumberjack Job script

Features

  • Built in Locale System

  • Several trees around the lumberyard replaced with "cuttable" trees

  • Several handmade prop animations which are server synced, just for the real

  • Built in advanced and customisable crafting

  • "Illegal Crafting" - with a few rp based items included

  • Built with framework menus and target scripts making these the only dependencies

  • Support for other free scripts from me such as, jim-chairs and ElectricSkateboard

  • Fun couple of extra character props added, "cardhat" (a cardbord box hat) and "walkstick" is made usable

  • This script can be used as a go between for other scripts, like crafting Beehives, crafting Camping gear etc.

Supports

  • QB-Core / QBOX / ESX

  • QB_Target / OX_Target

  • QB_Inventory / OX_Inventory / Lation_UI

  • QB- Menu / OX_Lib Context Menus / Lation_UI

  • progressbar / OX_Lib ProgressBars / Lation_UI

Preview Videos

Tree/Log Cutting

Debarking/Pulp

Wood Crafting

Possibility of Illegal Crafting

Selling Materials

Last updated