Jim-Lumberjack

Current Version
2.0
- Rewrite to support jim_bridge
- This includes many fixes and optimizations
- Moved Locations and polyzone info to another `locations.lua` file
- Changed how targets check for items and added itemchecks to each even't allowing the script to give warnings
- Locale fixes
https://portal.cfx.re/assets/granted-assets
Link to Purchase
What is it?
This is my MultiFramework Lumberjack Job script
Features
Built in Locale System
Several trees around the lumberyard replaced with "cuttable" trees
Several handmade prop animations which are server synced, just for the real
Built in advanced and customisable crafting
"Illegal Crafting" - with a few rp based items included
Built with framework menus and target scripts making these the only dependencies
Support for other free scripts from me such as, jim-chairs and ElectricSkateboard
Fun couple of extra character props added, "cardhat" (a cardbord box hat) and "walkstick" is made usable
This script can be used as a go between for other scripts, like crafting Beehives, crafting Camping gear etc.
Supports
QB-Core / QBOX / ESX
QB_Target / OX_Target
QB_Inventory / OX_Inventory / Lation_UI
QB- Menu / OX_Lib Context Menus / Lation_UI
progressbar / OX_Lib ProgressBars / Lation_UI
Preview Videos
Tree/Log Cutting
Debarking/Pulp
Wood Crafting
Possibility of Illegal Crafting
Selling Materials
Last updated