Job Functions

jobfunctions.lua

This module provides functions for managing job-based logic, such as checking player roles, toggling duty status, and simulating job-related interactions.

makeBossRoles(role)

Sets up boss-level permissions or access for the specified job role.

Often used to determine if a player can access job menus or perform administrative actions.

Used mainly for creating boss locked target tables

Example:

makeBossRoles("police")

jobCheck(job)

Simple check if the player has the specified job.

Example:

if jobCheck("mechanic") then
    -- Allow mechanic features.
else
    -- Deny access.
end

toggleDuty()

Toggles the player’s on/off duty status, typically used for jobs like police, EMS, etc.

Example:

toggleDuty()

washHands(data)

Simulates the action of washing hands, used in job scripts or medical job logic.

Currently only animation and a notfication

Example:

washHands({ coords = vector3(200.0, 300.0, 40.0) })

useToilet(data)

Triggers toilet-use interaction, likely includes animation or sound.

Currently only animation and a notfication

Example:

useToilet({ urinal = true })
-- Player uses a urinal with corresponding animations and notifications

useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
-- Player sits down to use a toilet with corresponding animations and notifications

useDoor(data)

Handles interactions with doors that aren't openable and teleports the player

eg. Recycle Center, it's used to teleport the player from outside a building to the IPL

Example:

useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })

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