Job Functions
jobfunctions.lua
This module provides functions for managing job-based logic, such as checking player roles, toggling duty status, and simulating job-related interactions.
makeBossRoles(role)
Sets up boss-level permissions or access for the specified job role.
Often used to determine if a player can access job menus or perform administrative actions.
Used mainly for creating boss locked target tables
Example:
makeBossRoles("police")
jobCheck(job)
Simple check if the player has the specified job.
Example:
if jobCheck("mechanic") then
-- Allow mechanic features.
else
-- Deny access.
end
toggleDuty()
Toggles the player’s on/off duty status, typically used for jobs like police, EMS, etc.
Example:
toggleDuty()
washHands(data)
Simulates the action of washing hands, used in job scripts or medical job logic.
Currently only animation and a notfication
Example:
washHands({ coords = vector3(200.0, 300.0, 40.0) })
useToilet(data)
Triggers toilet-use interaction, likely includes animation or sound.
Currently only animation and a notfication
Example:
useToilet({ urinal = true })
-- Player uses a urinal with corresponding animations and notifications
useToilet({ urinal = false, sitcoords = vector4(215.76, -810.12, 29.73, 90.0) })
-- Player sits down to use a toilet with corresponding animations and notifications
useDoor(data)
Handles interactions with doors that aren't openable and teleports the player
eg. Recycle Center, it's used to teleport the player from outside a building to the IPL
Example:
useDoor({ telecoords = vector4(215.76, -810.12, 29.73, 90.0) })
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