Jim-Bakery

Currrent Version
2.0.10
- Tidy up bakery_k4mb1trey.lua + bakery_hanestrey.lua
- Use new jim_bridge createPropTarget() function
- Adjust auto minZ and maxZ generation
- Support embedded shop recipes
- Fix pack items not giving items
- Fix Trash Stashes not being created
- Allow "Bag" items to have custom slots and weight (itemcontrol.lua)
https://portal.cfx.re/assets/granted-assets
Link to Purchase
What is this?
Here is my Multi framework Bakery Job Script, I hope you enjoy this as much as I enjoyed making it!
Was passed the idea for this and I thought it'd be cute, and give players a new job you don't see often.
Supported MLOs
Features
39 new items
24 custom prop emotes
17 custom food prop provided by Hane Studios
All menu's are built to work with qb-menu or ox_lib
Uses recipe style crafting and can easily be edited in the /shared
Payment targets built in
Successful payments go straight to Bakery's society account accessible through the bossmenu
Auto Clock System so that if people go too far from the shops, they are automatically clocked out
This stops abuse of clocking in, and getting pay tickets while not in the area
Every successful payment gives everyone with the job, and who is on duty, a receipt that can be cashed in at the pacific bank only by employee's
Food can't be accessed and payments can't be made by employee if not clocked in



Dependancies
jim_bridge - This allows for multi framework support
(optional) Jim-Payments: https://github.com/jimathy/jim-payments
(optional) Jim-JobGarage: https://github.com/jimathy/jim-jobgarages
Supports
QB-Core / QBOX / ESX
QB_Target / OX_Target
QB_Inventory / OX_Inventory / Lation_UI
QB- Menu / OX_Lib Context Menus / Lation_UI
progressbar / OX_Lib ProgressBars / Lation_UI
Preview Videos
Showcase
Job Vehicle Spawning
Last updated