Stash Control
stashcontrol.lua
checkStashItem(stashes, itemTable)
local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
if found then print("Found item in "..foundInStash) endopenStash(data)
openStash({
stash = "playerStash",
label = "Player Stash",
coords = vector3(100, 200, 30)
})getStash(stashName)
stashRemoveItem(stashItems, stashName, items)
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