Stash Control
stashcontrol.lua
This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.
checkStashItem(stashes, itemTable)
Retrieves (or updates) a local stash cache entry with a timeout.
Example:
local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
if found then print("Found item in "..foundInStash) end
openStash(data)
Opens a stash using the active inventory system.
Checks for job or gang restrictions before opening the stash.
Example:
openStash({
stash = "playerStash",
label = "Player Stash",
coords = vector3(100, 200, 30)
})
getStash(stashName)
Retrieves the stash data by name (usually used for querying contents).
Example:
local items = getStash("playerStash")
for k, v in pairs(items) do
print(k)
end
stashRemoveItem(stashItems, stashName, items)
Removes specified items from a stash. Used during crafting or transfers.
Example:
stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
Last updated