☑️Config Breakdown
ClearDays
This option defines how many days a car will stay "parked" before it is removed or hidden
Default: 7
ParkedLimit
Limit how many cars a player can park, this is to help with the players who love to collect cars
Setting this to
ParkedLimit = nil
,
removes this limit completelyDefault: 10
OwnOnly
This simply allows players to park other peoples owned vehicles
true = can only park your own vehicles
PlaySendToGarage
If this is enabled the player can send their vehicle back to their garage from the parked list menu
SendToDepot
If true, when the
ClearDays
limit is reached, it will send the vehicle to the qb-garages depotIf false, it will send the car back to the last player garage used.
HideNotRemove
If true, this will override the
SendToDepot
settingThis changes how the system works so that a car is "hidden" instead of sent to the garage or depot
When hidden the player will need to go to the location of the car and view their parked car list and choose "Show Vehicle"
This brings the car back and also "reparks" the car, resetting the timer for it to be hidden again
LocationRestrictions
If you have enabled
LocationRestrictions
in the config, the players will ONLY be able to park in specific polyzones defined below this config option
Job Setup
In the config there is a table called
JobRestrictions
This handles which job can do what to parked vehicles
This should be setup completely depending on what you want for your server
CarParks
These are the locations you can only park if
LocationRestrictions
is trueIf a job table is added it will make it job locked
Not adding the job table to the zone will make it usable by anyone
Standalone Mode
Enabling standalone mode makes this script essentially its own garage system instead of a garage script addon
This works fairly similarly to qb-garages with slight changes
"Garages" are no longer a thing with standalone mode, you need to "park" your vehicle outside otherwise it will be sent to the depot
Impound locations are controlled in the config (a few presets have been added)
Who can access "Police Impound" is set by the same variables as who can "send to impound" Config.JobRestictions
This brings the ability to impound boats and planes as you can transfer them to the depot from the impound
If using this mode, I recommend removing the
qb-policejob
/depot and /impound commands as this uses a different built-in system
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