FAQ

How do I turn on a ProgressBar?

Config.ShowOdo = false

However, your players can do it for themselves by doing /showodo

Config.OdoLoction = "right"

  • List of possible options:

	"left"
	"right"
	"top"
	"top-left"
	"top-right"
	"bottom"
	"bottom-left"
	"bottom-right"

My emotes don't let me run after I eat/drink something

Change the Emote to CanRun = true

How do I set a buff/screen effect?

Following the example below you dont need a scren/buff effect however you can add it in the stats like so:

["heartstopper"] = {
	emote = "burger",			-- Select an emote from below, it has to be in here
	time = math.random(5000, 6000),		-- Amount of time it takes to consume the item
	stress = math.random(1, 2),		-- Amount of stress relief, can be 0
	heal = 0,				-- Set amount to heal by after consuming
	armor = 5,				-- Amount of armor to add
	type = "food",				-- Type: "alcohol" / "drink" / "food"
	returnItem = {						-- Item that will be given when the item is used
		item = "plastic",				-- eg. Plastic bottles can give "plastic"
		amount = 1,
	},
	stats = {
		screen = "rampage",		-- The screen effect to be played when after consuming the item
		effect = "heal", 		-- The status effect given by the item, "heal" / "stamina"
		time = 10000,			-- How long the effect should last (if not added it will default to 10000)
		amount = 2,			-- How much the value is changed by per second
		hunger = math.random(10,20),	-- The hunger/thirst stats of the item, if not found in the items.lua
		thirst = math.random(10,20),	-- The hunger/thirst stats of the item, if not found in the items.lua
	},
},

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