🔥Performance/Mechanic Items

Performance Items

These all work very similarly

  1. Stand next to the vehicle and use these items.

    • If the upgrade can not be put on the car, you will get a notification telling you so.

    • If it can, you will begin adding it to the vehicle.

  2. If you have an upgraded part already in the vehicle, adding a different level item will remove the previous upgrade from the car and place it in your inventory.

  3. The mechanic's toolbox item is used to remove these upgrades and set them back to stock.

  4. The items classed as performance items include:

- car_armor - "Vehicle Armor"
- brakes1 - "Tier 1 Brakes"
- brakes2 - "Tier 2 Brakes"
- brakes3 - "Tier 3 Brakes"
- engine1 - "Tier 1 Engine"
- engine2 - "Tier 2 Engine"
- engine3 - "Tier 3 Engine"
- engine4 - "Tier 4 Engine"
- engine5 - "Tier 5 Engine"
- suspension1 - "Tier 1 Suspension"
- suspension2 - "Tier 2 Suspension"
- suspension3 - "Tier 3 Suspension"
- suspension4 - "Tier 4 Suspension"
- suspension5 - "Tier 5 Suspension"
- transmission1 - "Tier 1 Transmission"
- transmission2 - "Tier 2 Transmission"
- transmission3 - "Tier 3 Transmission"
- transmission4 - "Tier 4 Transmission"
- drifttires - "Drift Tires"
- bprooftires - "Bulletproof Tires"
- turbo - "Supercharger Turbo"
- headlights - "Xenon Headlights"

Not all upgrades will go on all cars - that is a standard GTA thing.

See FAQfor details on Add-On Cars

Mechanic Items

  • This is the list of the rest of the items that come with this script

- toolbox - "Toolbox" - This is the script's main way to control the performance modifications in a car.
- mechanic_tools - "Mechanic tools" - This is the script's main repair tools
- nos - "NOS Bottle" - The scripts Nitrous Canister
- noscan - "Empty NOS Bottle" - Empty Nitrous Canister
- ducttape - "Duct Tape" - A configurable repair item
- mechboard - "Mechanic Sheet" - Given as a list of changes when completing a preview of the vehicle
- underglow_controller - "Neon Controller"-  Controls underglow style and colour + xenon headlight colours
- sparetire - For repairing wheels while in the toolbox menu
- sparkplugs - For repairs
- carbattery - For repairs
- axleparts - For repairs
- newoil - For repairs

Toolbox Item

  • The toolbox is only usable by mechanics if Config.RequiresJob is enabled

    • This item can only be used OUTSIDE of a vehicle.

  • This displays information about the vehicle's currently installed performance modifications

    • It will attempt to grab information from qb-core's vehicles.lua to display vehicle names and the value, it does this by searching for a matching "model hash".

    • It will list the names and levels of each installed modification, and even if they can be installed on the vehicle at all.

    • If there is an installed item you can select it in the shown menu, then you will be given a confirmation option to remove it. Doing so will set it back to stock and place the specific upgrade in your inventory.

  • At the bottom of this menu is a quick shortcut to what is displayed by the /checkmods command, which displays a simple list of all possible cosmetic mods that can be applied to the current vehicle

Mechanic Tools

This menu is activated by the item "mechanic_tools"

Note: It tries to get all the information BEFORE the progress bars so if you don't get any animations, there will be an error.

  • It will start with an animated check of the engine and body for damage and then get a list of what it found.

  • How this menu functions is defined by the config options:

    • FreeRepair = true will allow you to repair the car with no requirements

    • StashRepair = true will place a stash location for the mechanics to place their materials so they can be pulled from there and used when repairing

    • The locations for these mechanic stashes are set in each location in the locations.lua

  • When qb-mechanicjob is detected, it automatically attempts to load extra damages from this script

    • If you don't use it, only the Engine and the Body will be available to repair

NITROUS / NOS

Nitrous relies on three columns in the database player_vehicles - hasnitro - Whether the vehicle has Nitrous in it or not - noslevel - The amount of nos that is in the vehicle (max 100) - noscolour - The RGB colours of the NOS Purge

  • A vehicle's NOS is saved between server restarts for player-owned vehicles

  • To add NOS to a vehicle you will first need Turbo to be installed on the vehicle.

    • Then you will need a NOS canister (nos) and to use it outside of the vehicle. This will start a skill check to install it.

  • The NOS consists of two modes, which can be switched with Left Ctrl

    • Boost Mode

    • Purge Mode

  • When in Boost Mode you can control the power with Page Down or Page Up and is activated with Left Shift

    • Level 1 - Standard NOS Boost

    • Level 2 - Increased acceleration + Boost

    • Level 3 - Greater acceleration + Boost

      • Boosting for too long will damage the engine and the greater the boost level the more damage that will be done

  • When in Purge Mode, you will be able to activate purge spray's from your vehicle

    • Page Down or Page Up in this mode controls the spray (purely cosmetic)

    • Purging after boosting speeds up the cooldown and allows you to boost again sooner

  • When the NOS is used up in a vehicle, the driver will receive an empty nos can, which can be refilled/crafted to make it full again.

    • If you put in a new can before you run out of NOS in the vehicle you will also receive an empty can.

  • NOS can be installed on almost any vehicle

    • If it allows you to install Turboyou can install NOS

  • The manualPurgeLoc table at the bottom of the file is the Manually placed Purge locations on vehicles

    • Currently, Super cars have been added because their default placement was all over the place

      • Feel free to edit/add any and share these with others.

{ xOffset, yOffset, zOffset, xRotation, yRotation, zRotation },

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