❓FAQ
How do you add a blueprint?
To add a "blueprint" to a shop you need to create a new line with the item and the info it will spawn with
For Example:
item
is the name (from the items.lua) of the item this blueprint will craft
oneUse
is self-explanatory, if this is true, then the blueprint is removed when crafting is complete
CraftAdd
is the number of the recipe, which is set in customRecipes = {}
in the config.lua
Make sure that the item
and CraftAdd
match. As it will cause a lot of headaches if they do not when they are given to players. The only way to fix it after the item is created is:
Remove it and have them get a new one
Edit player item info in the database to show the correct info
How can I put a blueprint in a different script?
This can also be used for giving items elsewhere such as dumpster diving, robbing peds, fishing, etc. You just need an extra few lines of code that will grant a new craftrecipe
with the item info
For more advanced selection: In your script, when you want the blueprint to be given create a table of the info you want to be used when creating the blueprint
This will randomly choose a recipe to be added to the blueprint
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