This isn't for every inventory if you're not using qb-inventory or lj-inventory you'll have to find the equivalent.
Explanation of preset locations
{ name ="Lumberjack Crafting", -- Name that appears on the target requiredResource = "jim-lumberjack", -- required resource, to stop it causing errors trying to load uninstalled scripts
coords = {vector4(-468.93, 5352.4, 80.72, 62.41), -- table of vector4 locations of the crafting benches }, blip = { -- Blip info, set to nil or delete if you dont want a blip sprite =521, col =0, scale =0.7, disp =6, }, prop =`gr_prop_gr_speeddrill_01b`, -- the prop to be used for the target craftingTable = { ["Other"] = { -- Category ["Tools"] = { -- Sub-Category { ["walkstick"] = { ["wood"] =2 }, amount =1 }, }, ["Hardware"] = { -- Category ["Cardboard"] = { -- Sub-Category { ["cardhat"] = { -- Item to be crafted ["paper"] =20, -- Ingredients }, amount =1 }, -- Amount to be given when crafted job = { ["jobname"] = grade, ["jobname"] = grade, }, -- Table of jobs and their lowest grades that can see this specific recipe
anim = { "animDict", "animName" }-- or Scenario Support anim = { "Scenario" }, time =math.random(4000,6000), }, }, }, },